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STATION EMERGENCY

ROLE

Designer and Developer

DESCRIPTION

The goal of this project was to develop a small, focused level within a pre-established space. The gameplay was meant to be non-linear pathing within a linear level, therefore the player has three options for getting from the start area to the end, each with its own challenges. Three optional objectives are located in different parts of the level, but one collectible objective is required regardless of the path chosen.

YEAR

2025

GENRE

Top-Down

Adventure

ENGINE

Unreal 5.4

WilliamFleming_SoftGates-mh
WilliamFleming_OpeningsAttract-mh
WilliamFleming_Gate-mh
WilliamFleming_Arc-mh
WilliamFleming_Arc2-mh
WilliamFleming_ColorLanguage-mh
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